From Comics to Games
Game Development:
After all, who is Roko-Loko?
Also published in EGM Brasil #76
Roko-Loko, a rocker character who left comics and ended up in the Brazilian gaming world is the creation of cartoonist Marcio Baraldi, who showed his talent in the first pages of the Rock Brigade Magazine, soon becoming a great success.
For those who don’t know, Roko-Loko and Adrina-Lina are the creations of characters completely original directed to the Rock Universe. “I relied on Brazilian rockers, who are more spontaneous and “lokos” (crazy) on the planet. Until then the rocker public didn´t had a character to represent them”, says Baraldi, completing “cartoonist had no real rocker character created before, who really had to do with the World of Rock.” The success and recognition was so great that the character Roko-Loko just “won” three books, a doll and T-shirts, until he was into the first game of a Brazilian character for teens, titled: “Roko-Loko no Castelo do Ratozinger”.
Original Publication in EGM Brasil Magazine
The birth of the Game
The suggestion of moving the comics to the World of Games came from a conversation with Sidney Guerra – friend, programmer and designer of Baraldi’s site. With the idea accepted, Baraldi stumbled the game creation. “Sidney has always loved the Roko HQs, beyond the fact of be rocker and addicted to games. He drew that Roko will look good on a platform game, very colorful, dynamic, in the 80 years style. I ran into the project. I wrote the game story and did all the drawings. So Sidney and Richard Aguiar, a computer programmer, produced the game”, emphasizes Baraldi. “We did the whole product with only three people! Since Roko-Loko was a rocker character, we called the band Exxotica, who made an amazing soundtrack. Everything was really perfect!”
With all the success of the game, was released a REMIXED version that extended the game with two new bonus levels, and brought a special development for this DVD edition, containing documentaries and Game Making-ofs. Because this version for PC ended up winning a Gold Disc and Triple Platinum by 400 thousand copies, Roko-Loko opened doors and expanded also for Mobile Games.
“It´s great when things go well! I invested a lot in Roko-Loko, because I get it that the kids adore him and he is a character that has potential for many different media and products. It is as if he were my Mônica or my Menino Maluquinho.”
– Matheus Pitillo
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