Hey guys, what’s up? During the Term 03 in Level Design 2, we had two different projects. The first one – that I already presented here – was the Capture the Flag level, in which we worked as a team and we developed a level following all rules of CTF game. For the second...
Environment & L...
posted by Matheus Pitillo
Hey guys, what’s up? Term 03 is over and we are in our “almost one week” break of school. LOL. More details about how was the Term 03, I will detail in some of the next posts, ok? For now, I’m here to talk about the Environment & Lighting Class. I can not speak for...
DeathMatch: Dust Sto...
posted by Matheus Pitillo
Time is running and you have no idea how hard have been these last days for me. A lot of pressure and final projects to submit, and also, a lot of lost thoughts in my mind. But this is life and we need to go fight for it. So, here I am again to quick present – at 4AM lol – the most...
VFS GD 25 – Month: 0...
posted by Matheus Pitillo
Hey guys, how are you all? It’s incredible how the days are passing so fast, and we are almost in the end of Term 3. Yeah! Already. :O The fifth month of classes is over and here I am to do – like always – a quick review of classes and assignments. First of all, Term 3 has...
Camera Logic Review ...
posted by Matheus Pitillo
Hey guys, what’s up? I’m here today with a quick post, to talk about how important is the Camera Behavior in games, more specific in Super Mario Bros 3 (SNES). The idea of this post came from a class that we had in Detailed Design Document. We are writing our full document about...