3 Act Structure: Heavy Rain Also submitted to VFS GD25 Storytelling Class This is an analysis of 3 Act Structure based in the game Heavy Rain (PS3). I considered Ethan as the game’s protagonist of Heavy Rain, and was based on his plot that I created this article. This article was also...
The power of Webgame...
posted by Matheus Pitillo
Game Development: Home productions of Flash Games that became hits Also published in EGM Brasil #73 The column Game Development have the intention of presenting to you readers, that Brazil is also within this network gaming creations with both more complex tools and games with greater...
Time Machine
posted by Matheus Pitillo
The mythology of Chronos in the World of Games Also published in EGM Brasil #72 Time is an essential factor in our lives. Many try to escape the hours, trying to ignore the fact that every moment we are getting older. The common conception of time is indicated by intervals or durations....
From Comics to Games
posted by Matheus Pitillo
Game Development: After all, who is Roko-Loko? Also published in EGM Brasil #76 Roko-Loko, a rocker character who left comics and ended up in the Brazilian gaming world is the creation of cartoonist Marcio Baraldi, who showed his talent in the first pages of the Rock Brigade Magazine, soon...
Sidhe: The people of...
posted by Matheus Pitillo
The Celtic Culture in Folklore Also published in EGM Brasil #71 With each new edition of EGM Brasil, we realize is more difficult to choose a different theme and still interesting to fit in the Origens section. Usually we choose a theme, “find” its origin and then we show in...