Hey hey, how are you today? Let’s talk a little bit and explore some of the Character Models of NML? š All Game Characters were modelled during Milestone 01. What took more time was the textures, since we had many geometries to Unwrap and texturize. Actually, the models were pretty...
The Environmental Ar...
posted by Matheus Pitillo
Hey guys, what’s up? The team is facing crazy days with the last moments before Alpha, but everything is working fine. Our last decisions were to focus on how we will communicate the theme throughout the game, and, after we can finally create this atmosphere, we will start to focus on...
The Level Design of NML
posted by Matheus Pitillo
Hey ya! Milestone 02 was completed and now we are working hard for Alpha Phase. (YAY!)Ā Ā Iām here today to present the Level Design behind National Mech League. Finally, the part that I am doing. š Mostly everything that you are going to see here was created during the Pre-Production Phase, but after the last few weeks we had a lot of changes in the Design of the game, so the Arena and the Sections needed to be transformed too. So here I am with the result of these transformations. š The Environment To better explain our Level Design, first I will talk a little bit about the whole universe around it. National Mech League takes place...
The Art Style of NML
posted by Matheus Pitillo
Hello folks, how are you doing? I’m here today with the Visual Art Style behind National Mech League. Mostly everything that you are going to see here is related to the Pre-Production Phase that we had in Term 04. Consider the Visual Style of the game as something EXTREMELY important....
What is National Mec...
posted by Matheus Pitillo
Loads of changes, loads of arguments, loads of questions… and here we are now! Production Phase, 2nd Floor, a team of three guys. This is National Mech League. š Oh, wait, what?! A team of three guys? Yeah! Team Baking Power ended up jumping from 4 Team Members, to 2, and finally...