Hey guys, how are you doing? After a while without show my face around here, I’m writing this quick post right now to show the result of the Single Player Level that I delivered some time ago, in Term 04. For more details about a full description of the level, with the Paper Layout, Cell Diagram, White boxing and some Kismet Scripts, please check my old post here. This post is exclusively just to show a video that I recorded while I was testing my level. I hope you guys enjoy! Sand and Dust is a Single-Player Map that features two very different environments, presenting a big and warm desert and an old Maya Temple, full of nature....
Mission Design: The ...
posted by Matheus Pitillo
Hey ya, how are you? Term 04 is finally over. UHA! Pre-Production Phase finished and in one and a half week we will return with all energy to start the Production. But, for now, this post is dedicated to the Mission Design class that we have inside the Level Design Streaming of Term 04. As...
LD: Single Player Mi...
posted by Matheus Pitillo
Hey guys, what’s up? During the Term 03 in Level Design 2, we had two different projects. The first one – that I already presented here – was the Capture the Flag level, in which we worked as a team and we developed a level following all rules of CTF game. For the second...
Environment & L...
posted by Matheus Pitillo
Hey guys, what’s up? Term 03 is over and we are in our “almost one week” break of school. LOL. More details about how was the Term 03, I will detail in some of the next posts, ok? For now, I’m here to talk about the Environment & Lighting Class. I can not speak for...
DeathMatch: Dust Sto...
posted by Matheus Pitillo
Time is running and you have no idea how hard have been these last days for me. A lot of pressure and final projects to submit, and also, a lot of lost thoughts in my mind. But this is life and we need to go fight for it. So, here I am again to quick present – at 4AM lol – the most...