February 7, 2012Comments are off for this post.

3 Act Structure: Heavy Rain

3 Act Structure: Heavy Rain
Also submitted to VFS GD25 Storytelling Class

This paper is an analysis of a 3 Act Structure based within the game Heavy Rain (PS3). The analysis was written considering Ethan's original plot in the game. This paper was also used as one of the Storytelling Class Assignments at Vancouver Film School – Game Design Program 2012.

ACT ONE

Clear Setup
How far WOULD YOU go to save someone you love? In Heavy Rain you see yourself in control of four different stories that try to answer this question. (Compelling Theme) Four characters, with different lives and motivations, each with their own strengths and weaknesses that somehow end up together in a central plot: The Origami Killer. The Origami is a serial killer who is kidnapping and drowning little boys, leaving an origami figure on their dead bodies.

  • Ethan Mars, protagonist of this whole story, is a father, architect, married and has two children. His life could be seen as a trouble-free life, until an incident happens and he witness the death of one of his sons;
  • Madison Paige is a photojournalist who recently also attracted to the cases of the Origami Killer to get more information for your story. She suffers from insomnia, which causes it to her spend your nights in motels;
  • Norman Jayden is an FBI agent who ends up being scheduled to investigate the case of the Origami Killer. Early on we can see that his “problem” is the main dependence on a drug known as Triptocaine;
  • Scott Shelby is a private detective who investigates crimes committed by Origami Killer. Like all the other characters, Shelby also has a physical problem, which in his case is asthma.
Inciting Incident
Some months after Ethan lost his first son in a car accident (Quiet Character Moments), his second son – Shaun - disappears when both are playing in a park. (Reversal) Ethan spaces out and when night time comes he recovers his senses and returns to the park to search for his son. Trying to find him in any place, Ethan returns to his house and searches for Shaun in his bedroom, but the boy really disappeared. He finally starts to question if his son was kidnapped by the Origami Killer.
A compelling central question
A story sets up a question to be answered: “Will Shaun be found before the Origami Killer kills him?”.
First turning point
After Shaun be kidnapped by the Origami Killer, Ethan leaves his normal everyday and decides to follow his quest in search for his son, trying to succeed in time, before Shaun dies.
ACT TWO
Progressive Complications
The second act does not really begin until Shaun goes missing. Because of Shaun's kidnapping, the story develops through a series of complications and obstacles. Ethan embarks on his rescuing journey and goes through five different obstacles that the player can choose (Tough Choices) if they want to follow the Origami Killer rules exactly, or trying to solve it in a different way. In parallel with Ethan’s conflicts, the other characters are solving their own obstacles (A Balanced Cast) while searching for more clues. Madison has her encounter with Ethan and begins to help him on his journey.
Midpoint Sequence
When everything seems very bad in Ethan’s life, the midpoint sequence starts with the police suspecting that Ethan is the Origami Killer, because of his psychological condition. After that, the rest of the game is remarkably more difficult (Major Sequence of Action) considering that the cops keeps trying to arrest Ethan during all his rescuing journey.

Second turning point
Ethan needs to follow your last choice, deciding if he will drink the poison – which will leave him with only one hour of life – that the Origami Killer offers to him, in exchange for revealing where his son is hidden. (Set Up/Pay Offs & Convincing and Empathetic Antagonist). A quick background story of the Origami Killer is presented.

ACT THREE

Climax
Is revealed to the players that Detective Scott Shelby is the Origami Killer. Depending of player's choice in other moments of the game, Ethan will finally reach the place where his son is held. If Ethan died before this, or didn't find all clues about his son’s location, Norman or/and Madison will confront the Origami Killer.

A Crisis Decision
Ethan is confronted by the Origami Killer and needs to decide whether to follow him to not let him get away, or whether to save his son who is trapped in a well that is filling with water.

Resolution
The game ends with an epilogue showing the scene of Ethan moving into a new apartment with his son. Ethan asks if Shaun is satisfied with the new house and Shaun says: “It doesn't matter where we live, as long as we’re together.” If the other characters in the game have survived to the end, their story are also presented in a positive or negative way, according to choices that the player made during the game.

[button type="icon" icon="paper"]Written by Matheus Pitillo.[/button]

October 13, 2011Comments are off for this post.

Review: Heavy Rain

Heavy Rain – The Origami Killer
Also published in Planeta Gamer

Release Date: February 23, 2010
Developer: Quantic Dreams
Publisher: SCEA
Genre: Adventure / QTE
Plataform: PlayStation 3

Perhaps the strongest feeling that humans have until today is LOVE. But regardless of its definition, we find ourselves questioning what actually emerges, is created and born of something as powerful as this. What is the love? Or even more, what would you do for love? Heavy Rain question exactly that: "How far you will go to save someone you love?". And the answer is: "Everything I did, I did for Love".

Heavy Rain, the second exclusive game to PlayStation 3 in 2010, developed by Quantic Dream Studio, treats exactly of a new concept in games, which happens through the player choices. If there is a way to summarize everything is saying that every choice you make in-game will result in consequences that you should check in the rest of the game story, in which are made guided by the load of emotion that you suck from each character.

In Heavy Rain you see yourself in control of four different stories. Four characters, different lives and feelings that somehow end up together in a central plot: The Origami Killer. Imagine knowing the life of each of the four characters in the game. Knowing their ideals, their ways of operating, their ways of interpreting things and, above all, the love that these have for their life and the life of another loved one. Now take this daily routine and remove what may be the most important thing in your life within it. Drag, and sink with him to an unknown place. What is left? In some cases, for some people, nothing else. A "nothing" enough to face everything and recover back what you love most.

We control four characters in the game, each one with its strengths and weaknesses. David Cage managed to shine a great deal of emotion for each character, which ultimately makes them unique. The old concept of perfect hero and anti-hero, which is present in many games, ends up falling to the ground in Heavy Rain. And this ability to make video game characters as human as us - the players themselves - makes the story seem even more real and sensible.

Ethan Mars, perhaps the star of this whole story, is a father, architect, married and has two children. His life could be seen as a trouble-free life, until an incident happens and Ethan witness the death of one of their children. Things begin to change dramatically, the feeling of guilt prevails over the man, which makes life seems increasingly meaningless. And when it seems to can't get worse, the second son of him is kidnapped by Origami Killer and that is where the game story really starts to take off.

Madison Paige is a photojournalist who recently also attracted to the cases of the Origami Killer to get more information for your story. But beyond that, is romantically involved by the father of kidnapped last victim, Ethan Mars. Madison suffers from insomnia, which causes it to her spend your nights in motels to try to get in control.

Norman Jayden is an FBI agent who ends up being scheduled to investigate the case of the Origami Killer. Early on we can see that his "problem" is the main dependence on a drug - known as Triptocaine - which will eventually be a physical and psychological conflict throughout the game story.

Scott Shelby is a private detective who investigates crimes commited by Origami Killer. Like all the other characters, Shelby also has a physical problem, which in his case is asthma. Even dressing as a tough detective, we also can observe a sense of his attention and affection with their customers - the parents of the murdered victims - in what passes for much of the game a high degree of safety for the character.

Overall, Heavy Rain tells the story of a series of murders that are happening in the same region of a particular city. All crimes are against children, and have the same characteristics, proving to be a killer set that follows a logical and calculated, following the pattern in every act of killing the child by drowning and leaving an origami in the victim's hand and orchids in their chests.

The four characters stories come together at the time that the son of Ethan Mars disappears, indicating that was one more work of the Origami Killer. Ethan initially seeks help from police, which involves the FBI agent Norman Jayden in this investigation as well. While Scott Shelby, private detective, search for other clues to the ancient families of the victims. Finally, Madison Paige, a journalist, just trying to find data for your article and also emotionally involved with the cause of Ethan.

Following a cinematographic line, the game is told with intense dialogues, actions and consequences. Thus, in the vast majority, Heavy Rain ends up being know almost like an interactive movie. Or in other words, a huge cutscene that players interacts through QTE - Quick Time Events - while deciding the fate of each character.

From begining, the game follows a slowly flow, or even boring. But all this is clearly justified in the game, since the time that the idea is to relate the characters to the insides of the players, creating a bond of much greater attention and sensitivity. For so, in the next scenes, we notice we can further feel more pain or happiness of each one of them. And when the player realizes, he is following a very strong and constant string of adrenaline and scenes that really bind you from start to finish. What, on the other hand, may end up offending some, since the game - like in the vast majority of PS3 exclusives games of these days - it has an average of about 9 to 12 hours of gameplay, which are divided into a total of 60 different chapters - which will vary in quantity, according to the choices that players made during the game, greatly increasing the replay factor.

If dealing with the gameplay of Heavy Rain, it varies from movement of the character, which is done pressing the R2 button; Read the thoughts of the character through the L2 button; Interact with objects in the scene and, finally and more frequent, the innovation is in the QTE system which vary since summations from buttons pressed, and even in accelerated repetition of buttons and individual sequences of the same.

As for the graphics, we are confronted with a very detailed universe. From art direction to the lighting of each scene of the game is extremely well done, creating the impression of a totally noir story and suspense from beginning to end. The facial character expressions surprises again, leaving the game Heavenly Sword to shame - until then, in my opinion, had one of the best graphics in this requirement - joining in with the scenarios, objects, very detailed clothes etc. However we must point out that while the game has spectacular graphics, he can sin sadly in a few props in scene. At the point of being noticeable the error from Quantic Dreams to not look away in small secondary objects. But nothing that upsets the final visual of the game, since there are few cases where this occurs.

Although I personally look at Heavy Rain as a spectacular work as a whole, the major highlights for me are two aspects in particular: the Game Script and the Sound. It's amazing how the game manages to hold you from start to finish. You can't leave the control until you understand why everything happened this way in the story. Why so much pain, evil and especially if your choices were the best possible in that situation. The script has a dose of mystery and suspense that unfolds bit by bit, giving you the "real answer for everything" only at the end. And when that happens you really realize that Heavy Rain has one great story.

Each key point is explained so well that you can convince even the greatest nonsense you wouldn't expect. But the story can be so convincing, so naturally, because it was married perfectly with the soundtrack and sound that Heavy Rain has. Each dubbing was done impeccably. I lose the accounts of the amount of time that I've thrilled when I heard the beautiful laughter of the childrens. Or even when the own Ethan moaned and punished himself by his own pain, bringing a mix of lamentation and cries of pain. And in the background, as if that wasn't enough, we come across a soundtrack very intense and melancholic. Each scene was very well selected for each sound. And each dialogue was very well played by each actor.

In short, Heavy Rain transports you to a universe in which your choices that will determine the continued flow of events. Your criterion for evaluating of the situations that will say what is right and wrong, or what, in your viewpoint, should be correct. And according to your emotions luggage, you will know the strength of each character and each situation.

Heavy Rain is not an ordinary game. It's far beyond that. It's like the real life of some people inside of a television screen. And who will tell the fate of each of these people is you, the player. Always keeping in mind that you become responsible for every little choice you make, whether for good or evil. But after all... how far would you go to save someone you love?

My Personal Score: 4/5

[button type="icon" icon="paper"]Written by Matheus Pitillo.[/button]

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