December 3, 2012Comments are off for this post.

National Mech League

National Mech League is a 3D Dual Stick Shooter PC Game that my team and I created as our Final Project of the Game Design Program at Vancouver Film School. Myself and two other students had three months to develop the whole game from the Game Concept, Pre Production and Production Phase. NML was developed using Unity Engine, and had the theme of a futuristic Sport Arena where Mechs defeat waves of enemies robots, while attempting to gain attention from sponsors.

In the far future, mankind is finally able to build Mechs. The only logical outcome of such engineering achievement is to use Mechs in a newly created sport: Mech Match! In the NML, Mechs fight waves of enemy robots in arenas around the world, in order to earn sponsorship and please the fans. By collecting sponsors points, the player can exchange these points for new upgrades, increasing their original stats.

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My Roles

  • Level Design
  • Game Design / Game Design Document
  • Environmental Art
  • Set Dressing
  • Lighting
  • Project Management
  • Graphical User Interface
  • Menu Screens Composition / Lighting

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Why Create this Game?

NML provides a theme that possesses mainstream appeal and humor potential as well. As the game focuses in a League representation, introducing a new type of Sport, players will be able to try it in a game with over proved gameplay. The game provides a fun narrative, with an intelligent AI system, in which winning often requires strategy. The goals set forth in creating this game include, but are not limited, to the following:

  • Combine gameplay with a Sport League Theme, allowing players to relate their favorite sports to a new concept, while providing a fun experience;
  • Make the player constantly modify their strategy according to each Mech Weapons.

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Design Notes

  • Created in Unity Engine;
  •  3 month development time by 3 people;
  • 4 Levels;
  • 4 Major Objectives;
  • 10 to 20 minutes of gameplay.

[button link="http://projects.myvfs.com/games/GD25_NationalMechLeague/NML.zip" type="icon" newwindow="yes"] Download National Mech League[/button]

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Major Features

Unique Playable Mech
Player will control The Ocho, the Badass Cowboy. The Mech is the materialization of the pilot's personality and their design is also inspired by it.

In-game Sport Commentators
The in-game experience is commentated in real time by two different commentators, creating a fun and humorous atmosphere that mirrors the feeling of an actual sporting event.

3 Unique Weapons
The Ocho features three different weapons: Shotgun, Revolver and the Gatling gun. Weapons have different effects against enemies, creating different types of combat experience.

5 Unique Enemy Behaviors
There are 3 different enemy classes and 4 different behaviors. Each one of the enemy behaviors has a defined characteristic in order to vary gameplay. The enemies are Red SwarmBot, Blue SwarmBot, WormBot, and BeeBot.

Dodging and Shooting Gameplay Experience
Game places equal emphasis on dodging and shooting enemies and projectiles.

Upgradable Mech according to Sponsor Points
Player needs to complete combo kills to collect Sponsor Points during the game. Sponsor Points can be exchanged for new Mech Golden Armor Upgrade in the Mech Shop. The upgrade will increase Mech Stats and change appearance, but will not provide any new abilities.

3 Unique Power Ups
Player can find Power Ups around the League Arena. Power Ups affects Mech's Stats and Weapon Stats for a pre-determined time interval. Power Ups vary into: Improving Mech Speed, Improving Mech Shield, and Increasing Weapon Damage.

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November 9, 2012Comments are off for this post.

National Mech League

Level Overview:

Game Engine: Unity

National Mech League is a 9 - 15 minutes Single Player Campaign Dual Stick Shooter experience that consists of 4 Major Objectives with more than 3 conflicts per goal. The Single Player campaign is the only Game Mode available in National Mech League. The player takes on the role of a new pilot that wants to compete in the new season of the National Mech League. As the player progresses through the Single Player campaign, they must face a series of tests in the first Section of the League Arena, to learn the basic mechanics of the game. After that, the player will navigate their way through the environments of the League Arena – divided into sections – to reach the top central platform and fight against the League Boss.

Single Player Progression:

The player's progression through the Single Player Campaign occurs in 1 level and 4 sections. The League Arena is divided into four different sections. Each section differs by difficulties, enemies, hazards, advertisements, challenges and increasing environmental elevation. The player starts on the first floor and, by advancing and completing the Major Objectives, moves further to access new environmental elevation in their search to reach the top platform.

  • Stages and Single-Player Time Projections

The following chart is a projection of the expected gameplay time for each level of the game and the associate difficulty progression. As the campaign progresses, the difficulty will escalate to challenge the player. There are also three game modes available with progressively more difficult gameplay: chicken, normal and badass mode.

 

  • Single-Player Beat Chart

  • Victory Conditions

The main goal of National Mech League is to reach the Central Top Platform of the League Arena. As victory conditions the player will be ranked and compared with other players according to their results in the end of the game.

  • Environment Hazards

There are four different hazards in the League Arena of NML. All Hazards are there to strengthen and reinforce the concept of the “American Gladiator”, our biggest focus for our Arena Gameplay. The hazards are: Fire Hazard, Sand Hazard, Conveyor Belt and Magneto.

Stages / Areas:

The Paper Layout below contains a complete description of the unique level and 4 sections that the player goes through in NML, the League Arena.

  • League Arena Stage Progression

The League Arena has 4 different sections, divided into 3 different elevations / floors. Each section has its specific Major Objective as listed below:

    • Goals - League Arena:
      • Deactivate the Laser Gate by pressing x5 Power Buttons;
      • Control the position of the bridge by filling correctly the x3 Energy Targets;
      • Turn on the Pizza Box Elevator by placing x3 new slices of Pizza;
      • Press the button to turn on the Survivor Glass Room Door.
  • Progression Flow - Sections A to D

 

Design Notes:

Our biggest challenge with the levels and the game design was the fact that the main game mechanic is the shooting. So, how could we vary the gameplay for each area of the game, considering that all that the player can do is shoot? How could we change up the missions to keep the player interested and invested in the game? In the end the decision to add different hazards for each section, and to relate the whole game with the idea of a Gladiator Arena, helped a lot. The player will always be facing situations in which the whole environment will react against him, while the crowd will scream and celebrate based upon your decisions in game. All missions and designs needed to relate with our theme.

[box type="info"] For a detailed and complete Level Design Document with all Enemy Spawn Points and Level Progression, please request via e-mail.[/box]

Screenshots:

 

 

 

 

 

 

 

 

Game Trailer:

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